/*
#ifndef BULLET_DEBUG_H_INCLUDED
#define BULLET_DEBUG_H_INCLUDED

#include "btBulletDynamicsCommon.h"

class BulletDebug : public btIDebugDraw
{
public:
	virtual void drawLine(const btVector3& from, const btVector3& to, const btVector3& color);
	virtual void drawContactPoint(const btVector3& PointOnB, const btVector3& normalOnB, btScalar distance, int lifeTime, const btVector3& color);
	virtual void reportErrorWarning(const char* warningString);
	virtual void draw3dText(const btVector3& location, const char* textString);
	virtual void setDebugMode(int debugMode);
	virtual int getDebugMode() const;
};

#endif
*/